Making Puzzles Work In Your Game
Puzzles in roleplaying games are a tricky subject. Too often players will notice the sharp turn into puzzle mode, pulling
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Puzzles in roleplaying games are a tricky subject. Too often players will notice the sharp turn into puzzle mode, pulling
Read MoreDawn of Worlds, which I spoke about here in discussing how to run a worldbuilding campaign, is worth playing on
Read MoreAnd here’s the finale. As before, you should continue to carry over from the previous films. In Defend the Garrison (Pack
Read MoreLet’s get into The Two Towers. This campaign will carry over from the Fellowship campaign, keeping the same game state
Read MoreToday we’re covering something a little different. It’s a Pay-What-You-Want PDF from Walrock Homebrew, who creates really high quality D&D
Read MoreI’ve been playing the Middle Earth Strategy Battle Game (Originally the LOTR SBG, then Hobbit SBG) since it was released
Read MoreThis review is going to be a shorter one, because the book I’m reviewing clocks in at only eleven pages.
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