The Art of Session Zero
There is a beautiful lie that a campaign begins when the first die hits the table. A campaign begins before
Read More
There is a beautiful lie that a campaign begins when the first die hits the table. A campaign begins before
Read MoreEvery long RPG campaign needs an ending that feels like the world has changed. That doesn’t always mean the world
Read MoreThe Nazgûl are some of the most frightening figures in fantasy because their horror runs deeper than their black cloaks,
Read MoreOne of the easiest ways to make a fantasy world feel large is to make its small places matter. Tolkien
Read MoreThe Battle of Helm’s Deep is one of the great fantasy battles. The rain. The wall. The torches in the
Read MoreOne of the strangest things about The Fellowship of the Ring is that one of its most important chapters is
Read MoreThere’s a version of gaming we all imagine: Everyone shows up on time, the table is clear, the GM has
Read MoreSomewhere along the way, a lot of us picked up the idea that every fight in an RPG needs to
Read MoreThe megadungeon is one of the oldest and strangest structures in tabletop RPGs. At first glance, it seems simple: a
Read MoreI had a good response to my last article from Rob Donoghue, who is one of those voices in the
Read More