Tolkien and the Power of Small Places in RPGs
One of the easiest ways to make a fantasy world feel large is to make its small places matter. Tolkien
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One of the easiest ways to make a fantasy world feel large is to make its small places matter. Tolkien
Read MoreThe Battle of Helm’s Deep is one of the great fantasy battles. The rain. The wall. The torches in the
Read MoreOne of the strangest things about The Fellowship of the Ring is that one of its most important chapters is
Read MoreThere’s a version of gaming we all imagine: Everyone shows up on time, the table is clear, the GM has
Read MoreSomewhere along the way, a lot of us picked up the idea that every fight in an RPG needs to
Read MoreThe megadungeon is one of the oldest and strangest structures in tabletop RPGs. At first glance, it seems simple: a
Read MoreI had a good response to my last article from Rob Donoghue, who is one of those voices in the
Read MoreEvery Game Master has sat down with a notebook, a blank document, or some overpowered worldbuilding software, and started creating
Read MoreThe MaxMinis line of miniatures are a fantastic bargain, and can get you a complete army for Old World in
Read MoreEvery RPG comes with a rulebook. Some are sleek and tight. Some are sprawling tomes that double as blunt weapons.
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