Making Puzzles Work In Your Game
Puzzles in roleplaying games are a tricky subject. Too often players will notice the sharp turn into puzzle mode, pulling
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Puzzles in roleplaying games are a tricky subject. Too often players will notice the sharp turn into puzzle mode, pulling
Read MoreI’ve previously written about giving monsters as many HP as the plot requires in the past. But as I was talking
Read MoreHit Points aren’t necessarily supposed to represent your actual meat points. You’ll note that in real life, as you move
Read MoreI love my 3D printer, but it DOES take a long time to get anything of substance printed up. I
Read MoreI’m entering my 10th year of a play-by-post (PbP) campaign, I decided to talk about PbP in general, and my
Read MoreI’ve seen a lot of talk recently, with people claiming that stuff going on at the Critical Role table is
Read MoreI’ve got a player who has been at it for years. He’s my best friend, and constantly begs me to
Read MoreOn Tuesday I tweeted out: Okay, let’s create a new pantheon mashing together Cleric domains to create interesting new gods.
Read MoreLindybeige, a popular YouTuber, has a great video talking about how forests looked like back in the old days. The
Read MoreThere are a lot of amazing RPGs out there specifically designed for one-shots. Many of them have a heavy emphasis
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