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Fleeing from Fascism in Force & Destiny

I may have been TOO good at fascism.

In my Star Wars campaign, set 10 years after Rise of Skywalker, the players have been all over the place, fighting the remnants of the Final Order and taking missions from Jedi Master Rey. In November, they ended up on Ossus, one of the first planets the Jedi settled, and once a planet powerful in the Force. It was there the great Jedi Cay Qel-Droma was killed by his brother Ulic who had turned to the Dark Side.

The players explored an abandoned Jedi city, but felt a pull from a ruin that was once the open-air marketplace. As they drew near, they felt themselves pulled in through a portal of the World Between Worlds, drawn into the past. There, they saw the scene of Cay’s death played out as Sith troopers invaded the city led by Ulic.

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Ulic & Cay Qel-Droma battle one another on Ossus.

Springing to action the heroes decided to help Cay. Lemme tell you, three Jedi and a training droid can make very short work of a Sith. Ulic was slain, his brother was saved.

The heroes were instantly transported back to the future where… things weren’t as they seemed.

They were met by Master Finn, alongside troops in white plate armor, wielding long force pikes. It was then the players learned the truth about what their meddling with the past caused.

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The armor of the Hegemony

With the death of Ulic, the Sith were routed and the Jedi were unimpeded in their power. The Sith were completely wiped out, leaving no one to challenge the Jedi in any way. For 4000 years the Jedi grew in power, seeking Order above all else. Eventually, they took over the galaxy in order to hammer it into order, becoming The Hegemony.

I took a lot of inspiration from my previous campaign I ran a couple of sessions of, Isolation’s Price.

All non-Force users are now second-class citizens, if not worse. As the players explored the ship, they discovered that rather than using hyperspace drives, they now used lesser Force Users to propel ships through hyperspace in order to keep non-Force users from travelling beyond the confines of the star systems they were in. They were told these Force users who were used for hyperspace were eventually worn down by corruption, “used up.”

They learned they were being taken to Fortress Corusca, homeworld of the Hegemony, where the High Master Skywalker would be interrogating them personally.

At this point, the players kinda… snapped. They lured Finn into the training room, and struck him down. They decided the only thing to do is to take control of the ship, direct it back to Ossus, and find a way back in time to fix the timeline.

In last night’s game, they got back to the planet, fought against their dopplegangers, and made their way back to the main galaxy via the World Between Worlds.

So, I think… I may have horrified the characters too hard. I hoped to present them with a horrible galaxy they would try to rebel against and save. Instead, they are so shocked by this universe, they want nothing to do about it.

I guess it means I’ve done a good job of evoking the themes of this world?

2 thoughts on “Fleeing from Fascism in Force & Destiny

  • A. C. Smingleigh

    It sounds like a great compliment to your world building and storytelling skills!

    I wonder if they might have been more inclined to stick around if they were told this new timeline would always exist. They can’t erase the horror they accidentally created, they can either fight it or turn their back on the literal universe of fascism they accidentally created and move to the nicer timeline next door.

    • That’s probably pretty likely. Maybe next time I throw them into a new Star Wars Mirror Universe I’ll do that. 😆

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