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Storm From the East: Why Grand Cathay’s July 5 Arrival Has Old World Players Buzzing

Three months ago Games Workshop dropped the first real glimpse of Grand Cathay’s tabletop incarnation, framing the empire as an “ancient bulwark against evil” led by immortal dragons and their descendants. That AdeptiCon reveal showed off Jade Warriors, Lancers, cannon crews, and titanic Sentinels in a single breath, confirming that Cathay would be the first entirely new faction ever added to Warhammer: The Old World rather than a revamp of a legacy army.

Since then, the trickle of previews has turned into a jade-colored flood. The Sunday Preview of June 15 laid out the launch wave: a 50-model battalion box, plastic character kits on Great Spirit Longma, reference cards, dice, and the Arcane Journal: Armies of Grand Cathay—a 48-page softback crammed with lore, 18 magic items, and dual spell lores of Yin and Yang. Pre-orders went live June 21 and sold out quickly, a clear sign that curiosity about the Celestial Dragon’s legions has erupted into full-blown hype. Bulk shipments hit hobby shops on July 5, lining up perfectly for midsummer gaming weekends.

Cathay isn’t a horde army. The Old World Almanack published last week calls it “small, elite, and harmoniously formed”—a roster where every component enhances its neighbours rather than fighting alone. A core rule, Will of the Dragons, lets nearby units re-roll failed Panic tests, reflecting the soldiers’ unshakable loyalty to the Celestial Throne. Layer on The Elemental Winds—a start-of-turn die roll that swings the force toward aggressive Yang or defensive Yin—and your Jade Warriors are scooting an extra inch or locking down Leadership 9 depending on the cosmic weather. On the table that translates into a game of tempo control: Cathay dictates when and where decisive clashes happen, then refuses to break.

The model range leans hard into spectacle without feeling out of step with the rank-and-file aesthetic that defines The Old World. Sky Lanterns drift above blocks of infantry like mobile command towers, combining sniper fire with bomb runs. Cathayan Sentinels—towering golems forged from terracotta, jade, or warpstone—work almost like War Machines that can walk, shrugging cannonballs while dealing impact hits. Even the standard artillery sprue offers a choice between disciplined dragon-mouthed cannons and wildly theatrical Fire Rain Rocket Batteries, giving hobbyists diorama-ready crews (complete with optional Ogre loader) straight out of the gate. It’s hard to recall a launch box that begged this loudly for display paint jobs since the original Bretonnian plastics of the ’90s.

In playtesting snippets, designers liken Cathay to Bretonnian Knights crossed with Dwarf gun lines. Jade Lancers hit with shock-cavalry force yet boast the staying power of heavy infantry, while artillery and Sky Lanterns provide scalpel-precise ranged threats rather than carpet-bomb saturation. The Shugengan Lord embodies the faction’s versatility: part sword-saint, part loremaster, and—thanks to dragon blood—fully capable of frontline heroics.

The new Arcane Journal explores why the Storm Dragon Miao Ying sails west—Chaos incursions, strained alliances with Ulthuan, and hints of a jade-fleeted mercenary force that blends Cathayan regiments with Empire auxiliaries.

Games Workshop needed a headline moment to keep The Old World’s relaunch momentum rolling after the initial wave of classic factions. Grand Cathay provides that jolt in three ways:

  1. Fresh Visual Identity – Square-base players have never seen Chinese-inspired architecture, armor, and mythic beasts rendered at this fidelity. It broadens the game’s aesthetic and invites new hobby styles.

  2. Compact Entry Point – One battalion plus a character could hit 1,500 points; new players can reach tournament size very quickly.

  3. Cross-Media Appeal – Fans who discovered Cathay via Total War: Warhammer III finally get to put painted miniatures on a real table, closing the loop between digital and physical realms.

Our shop is starting a slow-grow league for Old World to coincide with the release, starting two weeks after the release so that Cathayan players can get started.

Until then, Cathay generals will be busy mastering resource-light tactics: holding lines with 30-model blocks, protecting high-value artillery, and timing Yin/Yang swings for decisive charges.

If you’ve been waiting for a sign that The Old World is a living, expanding game, grab your brush, find the perfect jade recipe, and let harmony march.