D&D 4eResourcesRPGs

New Feats: Meta…Power?

Metamagic feats.

Disparagingly absent from 4th Edition, metamagic feats could take those wimpy low-level spells and make them worth using again.

Let’s cut right to the chase. I’ve outlined a few ideas for bringing back metamagic, only we’re now going to make it metaPOWER. Let me know what you think.

All feats are Heroic Tier feats.

Empower Power (Metapower): Once per day as a free action, spend a healing surge, but do not heal hp. Increase all variable, numeric effects of a power by one half. An empowered power deals half again as much damage as normal, cures half again as many hit points as normal, etc. Roll the numeric effects as normal, then multiply the result by 1-1/2.

Enlarge Power (Metapower): Once per day as a free action, spend a healing surge, but do not heal hp. Increase the range of a ranged power by one half, rounded down. For example, A ranged 10 power would become ranged 15. Resepectively, a power that has multiple effects, one of which being range, may also be modified. For example, a burst 3 within 20 squares power would become a burst 3 within 30 squares power.

Maximize Power (Metapower): Once per day as a free action, spend a healing surge, but do not heal hp. Maximize all variable, numerical effects of a power. If a player hits with a maximized power, he/she is considered to have scored a critical hit for all purposes.

Quicken Power (Metapower): Once per day, as a free action, spend a healing surge, but do not heal hp. Make the action required to activate a power one action faster. For example, a power that normally requires a standard action would require only a move action. A power that normally requires a move action would only require a minor action, and so forth. Powers that only require a free action cannot be modified by this feat.

Widen Power (Metapower): Once per day, as a free action, spend a healing surge, but do not heal hp. Increase the affected area of a burst or blast power by one half, rounded down. For example, a close burst 3 power would become a close burst 4 power. A close blast 5 power would become a close blast 7 power. Resepectively, a power that has multiple effects, one of which being burst or blast, may also be modified. For example, a burst 3 within 20 squares power would become a burst 4 within 20 squares power.