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Wizards of the Coast Lifts the Veil on Ghosts of Saltmarsh

Ghosts of Saltmarsh is the newest adventure from Wizards of the Coast, and appears to return to the grandfather setting of them all: Greyhawk. The book is a collection of adventures, not unlike the Tales from the Yawning Portal, but appears that the adventures can all be played together to create a single unified story taking players from levels 1-12. The adventures are Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abbey, The Final Enemy, Tammeraut’s Fate, and The Styes.

These adventures are pulled from stand-alone products, and also different Dragon magazine articles from the time. The book will also feature rules for ships (which we’ve previously seen in Unearthed Arcana), as well as a bunch of new creatures. I’m looking forward to this one. You can see the press release below.

Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game.

Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons & Dragons. This adventure book combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic “U” series, plus some of the best nautical adventures from the history of Dungeon Magazine: Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abbey, The Final Enemy, Tammeraut’s Fate, The Styes.

• Ghosts of Salt Marsh includes a variety of seafaring adventures, enough to take characters from level 1 to level 12.

• This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign.

• Each adventure can be played individually, inserted into your ongoing game or combined into a single epic nautical campaign.

• Dungeon Masters will find rules for ships and sea travel, deck plans for various vessels, an appendix with rules for new and classic monsters, and much more.

• Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.