Helm’s Deep and Running the Battle Your Players Can Actually See
The Battle of Helm’s Deep is one of the great fantasy battles. The rain. The wall. The torches in the
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The Battle of Helm’s Deep is one of the great fantasy battles. The rain. The wall. The torches in the
Read MoreOne of the strangest things about The Fellowship of the Ring is that one of its most important chapters is
Read MoreThere’s a version of gaming we all imagine: Everyone shows up on time, the table is clear, the GM has
Read MoreSomewhere along the way, a lot of us picked up the idea that every fight in an RPG needs to
Read MoreThe megadungeon is one of the oldest and strangest structures in tabletop RPGs. At first glance, it seems simple: a
Read MoreI had a good response to my last article from Rob Donoghue, who is one of those voices in the
Read MoreEvery Game Master has sat down with a notebook, a blank document, or some overpowered worldbuilding software, and started creating
Read MoreEvery RPG comes with a rulebook. Some are sleek and tight. Some are sprawling tomes that double as blunt weapons.
Read MoreYou don’t have to spend hours painting up miniatures to create an immersive game. There are cheaper and quicker ways
Read MoreI’ve been running D&D for a long time, but Fourth Edition remains one of the most misunderstood tools in my
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